I didn't understand that when I started Destiny 1. I think it's making sure that everyone on the team has an objective understanding of reality and doing anything we can to fix it when that isn't true. "But god, embracing all that stuff is a thing that will be front and center in anything that I do in the future," he said. Jones said he saw game development as "a calendar and a schedule," and those constraints once irritated him. Jones didn't delve into Halo 2's months of crunch, but he did talk about making Destiny-specifically, learning the importance of having someone on the development team who is evaluating what the team is missing and making sure everyone is communicating, and ensuring that their design dreams are compatible with reality.
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